Adventurer's Guild

This is an institution located all around the new world. It caters to the various need of the people who inhabit this world ranging from collecting raw materials to monster subjugation requests. Due to its working needs, the guild maintains a neutral stance on world politics and acts as neutral ground.

Rules regarding Joining

 * People of any race can join as an adventurer
 * Need to fill a form.
 * Pay a registration fee of 3,000 Lotts.

Rules

 * You cannot abandon a party member in dungeons.
 * Unruly actions will lead to revocation of adventurers licence.

Services Provided and Member Benefits

 * Adventurer's Guild Card allows the holder freedom to enter any country.
 * Registered members can accept as many Guild Requests as they can.
 * Quest recommendations are given to those who need it.
 * Can exchange items in hand for Lotts
 * Sells High-Rank Spellbooks.
 * Has a library that poses books written by all races and is made available to adventures irrespective of regional restrictions.

Trivia
*Information will be added soon.*